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Mount and blade anno domini 1257
Mount and blade anno domini 1257










mount and blade anno domini 1257

  • All factions will recognize player right to rule at the game start if king option selected.
  • The fugitives and the gold reward are random and based on archetypes (knights, pirates, deserters, etc).
  • Added bounty quests to tavern keepers.
  • New textures for female faces (no more ugly women!).
  • Player gains renown if he kills enough enemies in a battle (every 5 kills = +1 renown).
  • Game menus to change various things like party sizes and merchant respawn rates and item count.
  • Always choose side when joining battles.
  • NPC lords will train their parties daily with trainer skill just like player does.
  • Player can kill prisoners, excluding lords.
  • New party spawns: rogue mercenary companies, fugitive serfs and rebels (beefed up peasant rebels).
  • Factions will spawn scouts, patrols, foragers, war parties, mercenary companies.
  • Increased bolt quiver capacity to 40-45.
  • Fully translated party and troop names.
  • Change your kingdom culture and thus your troops, reinforcements and fief scene guards (you couldn't before, just the religion).
  • Cavalry that loses their horses becomes infantry.
  • Player can inspect troop and prisoner equipment.
  • KAOS Political KIT (Start as King, Prince or Vassal).
  • mount and blade anno domini 1257 mount and blade anno domini 1257

    So i decided to release a new version with the current update containing all of 1257AD in one package. I received permission from DrThomas (one of the leading devs of 1257AD) to redistribute the whole 1257AD project. This is the successor of my Reloaded submod. I'm apologize for the crappy graphics in the screenshots.












    Mount and blade anno domini 1257